Forums - SSTF2X ... damn man what da hell??!!! Show all 26 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Fighting Game Discussion (http://www.shoryuken.com/forums/forumdisplay.php?forumid=8) -- SSTF2X ... damn man what da hell??!!! (http://www.shoryuken.com/forums/showthread.php?threadid=17895) Posted by Shoto Skills on 05:11:2001 02:56 AM: is it me or does that game play so f***ing hard. excuse my french. why is it that when my ryu does his dragon punch it takes off as much as when cammy hitz me with a medium kick more or less. damn and the difficulty is only on four. now get this right. im not no scrub. far from it, but does n/e one else feel like the computer is just a tad bit over powered? Posted by energon on 05:11:2001 04:29 AM: Super Turbo is the hardest capcom fighter ever in terms of the AI. It's tough. Posted by Shoto Skills on 05:11:2001 04:44 AM: did n/e one see dat video on gamecombos.com? i mean damn.. what da hell? it seems like everyone just has to do 2 combos and the match is over. this doesn't seem balanced to me. Posted by EvilShOtO on 05:11:2001 04:48 AM: I've heard about this game but never got to play it..isn't the AI incorporated from some of the top players in the world? Is it really that tough? I'd love to take on that challenge then!!! Posted by xin2k on 05:11:2001 04:54 AM: That's how ST (super turbo) has always been. The damage the cpu does to you is really jacked up. I think it was just easier for the programmers to give them more power instead of better AI. The AI is pretty good, but I think it's the damage that really gets you in the end. Posted by energon on 05:11:2001 07:32 AM: Yeah the damage is a big part of it. Even in the older SF2's the damage ain't nearly as bad. I guess people were complaining cause the CPU in the previous SF2's were so easy to beat, but ST took it way too far. Posted by Pokai-Chong on 05:11:2001 12:06 PM: That is the beauty of ST.....one mistake and u r dead!!!! When I play any SF game I still have time to mess around....building my super up....and so on.... But in ST u just cant do that shit no more.....if you do.....u ass is gone for free!!!!! I still cant link up the super into my conmbos....I have been play this game for 6 years now.... Im going to training now..... Posted by fomaman on 05:11:2001 01:59 PM: AI is super fucking tuff' in SSF2T. btw, is this version good on the saturn? i only own it on DC. Posted by V-Gouki on 05:11:2001 02:12 PM: quote : ? it seems like everyone just has to do 2 combos and the match is over. this doesn't seem balanced to me. No, that doesn't make the game unbalanced, because you will not often have the opportunity of landing these combos against any decent player. Posted by BillyKane on 05:11:2001 03:20 PM: The game is hard... Posted by V-Gouki on 05:11:2001 03:29 PM: Tiens ça va BillyKane ? Quand est-ce qu'on se voit avec Jean pour jouer ? Sorry for these few words in French ^_^! Posted by Bezerka on 05:12:2001 01:24 AM: Super Turbo is definatly the hardest street fighter out there. Posted by Gaseous Snake on 05:12:2001 02:24 AM: Super Turbo is the most realistic fighter ever... cos you really have to FIGHT for your credit! Posted by xin2k on 05:12:2001 04:28 AM: Pokai chong, I think you are having the same problem with the super combos that I had. I just learned recently that you had to buffer the super combos in a certain way. In the alpha series, you can do an attack and follow it up with a super, but for ST, you have to do something more. You have to do one motion first, then attack and then do the second motion. I didn't find this out until like a month ago. This is an example of how you would do a super combo with Ryu: Jumping fp, do a fireball motion, land d+fk, df,f+p That's how you do the rolling motion supers in combos anyway. It's done in a similar way with the charge supers too - you do half of the super motion, press an attack button, and then 2-in-1 into the super move. It takes practice, but I think this is the only way to combo into supers in ST (unless you just do a jumping attack and then super on landing). Posted by Shoto Skills on 05:12:2001 04:54 AM: hey fomaman... im guessin you got SSF2X burned since you don't live in japan.... awwwh isn't sega great. i personally think that that's what they deserve. giving up on the dreamcast after barely 2 years. i got like 45 burned games. how bout you guys? Posted by ant1x on 05:12:2001 04:56 AM: quote: Originally posted by Shoto Skills is it me or does that game play so f***ing hard. excuse my french. why is it that when my ryu does his dragon punch it takes off as much as when cammy hitz me with a medium kick more or less. damn and the difficulty is only on four. now get this right. im not no scrub. far from it, but does n/e one else feel like the computer is just a tad bit over powered? where were you when the game was released originally? It has always been that hard! It was that hard on ever version that has been released! Posted by sayiajin1 on 05:12:2001 09:52 PM: i have every street fighter game on dc burned. as a matter of fact i will go out and buy third strike though. its my favorite game so its only right that i support them Posted by The Chef on 05:13:2001 02:15 AM: quote: Originally posted by Shoto Skills did n/e one see dat video on gamecombos.com? i mean damn.. what da hell? it seems like everyone just has to do 2 combos and the match is over. this doesn't seem balanced to me. Hey dude, you're not making sense. If everyone can kill you with just two combos, then SURELY the game is balanced?!?! Unlike a lot of other games where some characters have very damaging combos and take take half your life in an instant and others take only 1/4 of your bar with their most powerful combo.... That is unbalanced.... Rehan (Dead Man Inc.) Posted by Shoto Skills on 05:13:2001 02:21 AM: i guess... but the replay value makes it not so good. itz really fustrating to continue 20 times jus to beat the game on the hardest level. they should have mad the A.I. smarter for harder difficulty... not damage wise. but i been thinkin lately... maybe capcom did this so when you play online.. the matches will be shorter. what do you guys think? p.s. thank you for visiting the smack down hotel... not get your roody poo candy ass out Posted by TalbainEric on 05:13:2001 02:25 AM: It's very strange. But,that's a good thing,since games nowadays don't require as much skill. And SSF2T was one of the coolest games Capcom has ever made!(mostly because the beautiful English lass Cammy was introduced to the world,and her stage was SO cool! ) Posted by Deviant on 05:14:2001 10:14 PM: i can't believe you guys are complaining about the computer AI. and maybe not so much about the AI, but about the damage level. personally, i found it a very good teaching tool. if you know you will get killed after a couple hits, you will play a more mistake free game, because you HAVE to. this is how all of the Old School champions got good. invest some time in it, and you'll see what i'm talking about. Deviant Posted by xin2k on 05:15:2001 03:40 AM: Deviant, I don't think that I'm getting any better by beating my friend all the time with the handicap I give him. I take 1 star and he gets 8. Although I win more than I lose, I don't think I'm improving cause he sucks at the game and he doesn't devise new strategies to beat me. If he did, I wouldn't have to give him 8 stars to make it a match. Shoto skills, the game came out way before console onling gaming was in the works. I don't think Capcom can see into the future....or can they? Posted by Sweevo on 05:15:2001 03:50 AM: quote: Originally posted by Shoto Skills hey fomaman... im guessin you got SSF2X burned since you don't live in japan.... awwwh isn't sega great. i personally think that that's what they deserve. giving up on the dreamcast after barely 2 years. i got like 45 burned games. how bout you guys? Um, don't talk about burned games or warez on these forums. There are other places to go to discuss such topics. I doubt the admin/mods would approve and/or actively encourage such things. Just IMO of course. Posted by Deviant on 05:16:2001 12:22 AM: quote: Originally posted by xin2k Deviant, I don't think that I'm getting any better by beating my friend all the time with the handicap I give him. I take 1 star and he gets 8. Although I win more than I lose, I don't think I'm improving cause he sucks at the game and he doesn't devise new strategies to beat me. If he did, I wouldn't have to give him 8 stars to make it a match. well, if your friend is not developing any new tactics, then you obviously won't develop any counter strategies to them. you may as well play the computer; the computer won't develop counters either. lets face it, after playing through a few times we all could tell the computers patterns for the most part. but being able to beat it, and counter them requires more technical perfection than most of us (at least me) start out with. you will only get better tactically by playing people on roughly the same level you are, but playing the computer, or lesser opponents lets you build and perfect technical skill, as well as knowledge (i.e. what moves have priority over others, how long it takes your low forward to come out, vs a given characters recovery period on a certain move, etc). technical skill and knowledge just come from practice, and playing the game A LOT. the computer is exceptionally good at teaching the technical aspect though, because it'll never screw up its super and a dp, instead... when you play, you have to be technically almost flawless to win. or at least just know the distance at which zangief will continue to stupidly jump on your jab hadoukens Deviant Posted by acuma78757 on 05:16:2001 03:31 AM: yea it is hard. Posted by ant1x on 05:16:2001 04:04 AM: Memories... Hey, anybody remember the arcade code to unlock (Akuma) Gouki. Wasn't it hold on Ryu 3sec.'s then T-Hawk, then Guile, then Cammy, then back to Ryu wait 3sec.'s hold all htree punch buttons or something...? I'm gonna have to dig out my copy for the 3DO! All times are GMT. The time now is 10:31 PM. Show all 26 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.